HIVE's technology is a simple and inexpensive new approach to motion capture.
This method not only captures movement, but is wearable and portable; not tied to a base station. It is also light and flexible enough that it can be unobtrusively fabricated into sportswear. In other words, a possible sports application would let you put on an instrumented suit, go out and play a game of golf, and then, at the 19th hole, dump a record of your game from a flash drive to your computer and then, using 3D graphic simulation software, review and analysis your game, stroke by stroke.
What makes this more exciting is that this can be done with a very low Cost Of Goods to build. Also, because of the approach we take, additional complexity does not cost more. In other words, a digital glove or an instrumented sports jacket or a fully instrumented body capture suit including gloves would have nearly the same base component cost.
Inexpensive versions can have a positionally accuracy in the range of .04 inches and a positional poll frequency in the area of 10 to 20 milliseconds, more expensive configurations could have submillimeter accuracy and microsecond poll times.
Simple, inexpensive and proven technology will allow retail prices of $400 or less for general purpose use. That price creates a whole new type of computer peripheral that can be used for a broad range of new mass market applications.
THERE ARE NEW MARKETS IN...
SPORTS: Golf, Swimming, Tennis, Boxing and martial arts, Yoga, Bowling, Fencing, Baseball, Football, Basketball ... Basically there's a potential application for every sport. Capture a game for analysis or store the motion file for later replay as a keepsake. Now, only available to major sports teams and institutions, HIVE technology makes motion capture affordable for high schools and sports clubs.
MEDICINE and SCIENCE: Medical diagnostic and rehabilitation. Exercise and Fitness. Gait and Motion Research.
ENTERTAINMENT: Motion Pictures, Animation studios and computer graphics. Console gaming and Virtual reality. Dance, yoga and the movement arts.
ANIMAL MOTION CAPTURE: Horse racing gait analysis, Veterinary medicine, Gait analysis for dogs, elephants or any other animal. Plus swimming motion analysis for fish, whales or dolphins
DIGITAL GLOVES: Virtual keyboards, both computer or musical, Virtual musical instruments, real time tutelage for music instruction, think Guitar Hero using real guitars and digital gloves. Virtual Reality and the manipulation of virtual objects. Telepresence, remote surgery or other manipulative activity.